Indie • Sandbox • Simulation • Action

We build worlds worth playing in.

Starstruck Game Studios is an indie team focused on sandbox, simulation, and action games with personality. Creativity, consequence, and fun drive everything we make.

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Our Games

My Little Havana

A quirky store checkout simulator inspired by Havana, Cuba. Manage customers, handle chaos, and keep the store running smoothly.

2300: The Experience

A hyper‑realistic survival and life simulator set in the modern day. Your mission: survive, adapt, and thrive in a living, breathing world.

The Return of the Gobbleheim

A fast‑paced 2D shooter starring a relentless turkey who wants your gold. Defend your stockpile and fight off the Gobbleheim!

Other Projects

Shadowbound RP

Our flagship FiveM roleplay server, focused in immersion, and a massive focus on story.

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Latest Devlog
2300: The Experience, now on Unreal

Our team made the ultimate decision to port 2300 to Unreal. Huge graphics enhancements are a big part of this port.

Design Pillars

Systems First

Simulations, not scripts. Mechanics that combine in surprising ways to reward player creativity.

Player‑Built

Tools for expression: modding hooks, automation, and sandbox modes baked in.

Community

Transparent devlogs, Discord playtests, and feedback shaping our roadmap.

Wonder

Cohesive art direction and soundscapes that make the mundane feel magical.

About Starstruck

We’re an independent studio with a tiny core team and a constellation of collaborators. Our background spans modding scenes, backend services, and community‑first live ops. The mission: build deeply systemic games where every session becomes a story worth retelling.

Casual • Tech Director
Game Design & Engineering
Interested in collaborating? Say hello.

News & Devlogs

Milestones, behind‑the‑scenes, and release notes.

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Aug 2025
Welcome to Starstruck

Why we’re obsessed with simulation layers and how we’re approaching moddability from day one.

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July 2025
Prototype Peek: 2300

From needs to supply chains—our first public prototype.

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June 2025
Tooling for Emergence

We built debug toys that break the game on purpose—so we can make it better.

Read post

Contact

For partnerships, press, and opportunities—drop us a line. We’re remote‑friendly and love collaborating with specialists.

Press Kit

Logos, banners, key art, and factsheet—all in one zip.

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